Defining Awesome — 2010 — February
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  • Posts from February 2010

    February 4th 2010

    A* is a brilliant algorithm because I think it emulates the exact way human brains make fast plans and best decisions. Nodes of the algorithm are created on the fly based on our current situation and predictable outcomes of given actions. All of these actions and situational outcomes are drawn out from memory and the best ones are picked based on a heuristic that guesses how far the outcome of that action is away from achieving our goal. This is exactly how I’m making my bots think.

    February 3rd 2010

    Made a new Link-Dead map and recorded the process (click for HD quality)

    This is how maps are currently made in Link-Dead. You simply draw a sketch in any paint program. The rest in-game is procedurally generated.

    February 2nd 2010

    I’m writing new brain code which will be uber flexible allowing for the bot to choose from a variety of tactics including user made tactics.

    February 1st 2010

    Greatest & most underrated productivity tip ever: Write or Draw Everything Down. Get ideas out of your head on paper and watch them get done

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