Something I’m working on which might or might not get into the game : http://ping.fm/NcMlK
Posts categorized “Development log”
Arnold motivational video -> http://ping.fm/bjVZ8
Convex hull algorithm complete
Here’s what I needed the convex hull algorithm for. The ragdoll is created automatically from graphic files. The limbs are split into separate files, processed by the algorithm and rigged into a Box2D ragdoll.

Good code looking good
Tile Engine for Link-Dead is complete. It was one of the hardest things to accomplish code-wise. There are a couple things I did differently for this and I want to write it down. Also I want to share what I’ve learnt from making it.
This is not a typical tile engine like in most sprite games. This is a tile engine with the tiles being prerendered and transformed into Box2D physics data for handling collisions. I’ve been programming this for a couple days for more than 6 hours each day (it’s amazing how much you can accomplish if you just sit and code).







