Defining Awesome — Development log
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  • Posts categorized “Development log”

    January 25th 2011

    I improved the code that manages hanging stuff on the soldier. Currently there is a cape and fringe. Today I added a chain attached to the waste for mutants and a mullet. Eventually I want these to be an option that you can choose to wear or not. For Ubermen I added… a hanging head. This will be part of the trophy collecting system, were you walk up to a corpse and cut off its head or rip the heart out and then wear it as an ornament.

    January 24th 2011

    The next LD release will be a different game. Even if there are things to fix & tweak it will be a much better one. I remade the controls and movement to something that is much easier and automatic. At first I wanted the movement to be something the player must tackle and learn. But the results are too determined and even if you learn the controls they sometimes distract from elements in the game that are much more fun. I’m not a fan of making it easy for the player, but having fun is most important. So if you played the game and didn’t like the controls wait for the next release. It will be much easier + it will still have the mastering element because it will allow for learning cool tricks with the use of rolls, flips and wall jumps.

    One of the fun things about the alpha version is that nothing is fixed yet. When you pay to play and participate in the game testing you can actively develop the game with me. Many things being implemented right now are ideas we talk about on the message forums. When the beta is out it will be a near finished product and new ideas won’t be so easily added.

    January 20th 2011

    I made rolling like in Soldat. It’s an excellent move and one thing that makes Soldat the game it is.

    January 19th 2011

    A common question I get “where do I get sounds for my games?”. For example here: http://www.freesound.org. Today I started work by listening to psychotic people laughing.

    January 18th 2011

    I’ve just made the most brutal and fun thing ever made in a computer game. At least that’s what I feel like. I’m not telling what it is. I’ll just say I’m making melee combat and incorporating elements that were supposed to be in Berserker.

    January 17th 2011

    Last build is really fun. FOV might become part of LD. Mutants got their new stuff, now it’s time for Ubermen to get their share of cool items.

    January 13th 2011

    Minecraft just reached a million sales. This brings new hope for the game industry. People are playing a game that is actually fun and you can do stuff in it. Let’s see if the mainstream catches up on this.

    January 12th 2011

    First video tutorials

    These are the first 3 video tutorials. These will be available directly in the game for quick viewing when in need of help. I will make more if you like this format. read more »

    January 8th 2011

    I broke a lot of stuff in the game and the bots are a real pain (that’s why I ditched them in the 1st place). Release will be delayed.

    January 5th 2011

    I’ve redone the ambient lights and fog on the map cause I think the #1 complaint is that it is too dark and foggy. I don’t like dark games myself and I don’t want to make it the big aim of LD to be dark. Just some areas (like vents) will be completely dark to make use of the flashlight.

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