Defining Awesome — Development log
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  • Posts categorized “Development log”

    February 13th 2011

    Picture tutorials

    I decided that the video tutorials aren’t such a great idea. The controls in Link-Dead aren’t that complicated (especially in the next release it will be super simple). Sometimes you just need to take a look for a second to know what to do. So the best way to do this is a picture.

    Take a look at these example picture tutorials and tell me what you think. I want to make more of these for each movement/action and put them in some sort of Field Manual which would be available under F1.

    February 8th 2011

    Armor for both teams – done

    Today I rearranged the whole inventory GUI to accommodate the fact that both teams now have optional armor. Armor can be put on any limb you want (left, right, arm, forearm, calve, thigh, boots, helmets, chest, abdomen). It can be also knocked out during the game by a bullet or explosive (with full visuals). Here is a static picture of Victor’s artwork for the armor (200% size):

    February 8th 2011

    More Nuclear Plant map editor screens:

    February 3rd 2011

    New map “Nuclear plant” WIP

    I’m making a new map called simply “Nuclear plant”. I need to make it so that all the new parkour movements can be used. The previous maps weren’t built with that in mind. It’s 30% complete.

    January 31st 2011

    Some of the upcoming features:
    http://www.youtube.com/watch?v=EuWQWNnCSBI

    January 31st 2011

    You might have guessed from the last news that I’ve just finished player coloring. This is an awesome feature that will allow to add more personality into the sprites. Right now mutants can color their pants, skin color and hair.

    January 26th 2011

    Just watched again this old Berserker preview. Funny thing is it’s my most popular game video on Youtube. People really want this game. If you wonder what happened to this project – it’s officially on hold because I am making Link-Dead.

    January 26th 2011

    I just made an animation called bPissAnimation. Also downloaded sounds of piss hitting concrete and gargling. It’s so much fun making this game lately. I’m really thinking of finishing Berserker just for the fun of developing it (or making LD a bit like it).

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