Good news: is that I have everything prepared for the alpha release. Simple deployment takes a lot of time and effort but I got it ready even with an installer. Bad news: is that private testing revealed that the performance of the game over network is bad and takes too much bandwidth. It’s barely playable at this point and I need at least a week to fix this.
Posts categorized “Development log”
I bought a cooling pad for my laptop. It works great I can even play Mafia 2 (which has my recommendation btw). But this doesn’t solve my problem with Link-Dead, I think I need to revert to the original Dell video drivers. This doesn’t stop me though from preparing the alpha release for LD. Anyone that has ever shipped software will tell you that preparing a release is the most intense & hard period and it is one of the reasons why everyone procrastinates on releases.
I’m spending all day with the debugger killing network bugs, trying to make it as polished as I can for the alpha release. Btw. many have asked for this (QoS Emulator) – I use it for simulating latency and packet drops.
Today I’m making taking stuff from dead soldiers and stealing items work over network. Having menus for this makes it all easy and possible. I also made quick picking, reloading and gun changing without the need to go into menu. Just tap the button quickly and the soldier decides himself what to pick.