Defining Awesome — Development log
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  • Posts categorized “Development log”

    January 29th 2010

    I decided to use a hybrid method. Cached paths aren’t flexible. The bot will calculate paths in his closest area. Farther he’ll use cache.

    January 27th 2010

    Excercising caching today. The pathfinding speed proves not to be satisfactory. I’m precalculating the routes and storing them in memory.

    January 26th 2010

    First ever LD deathmatch MM (Mieciu) vs. Bot (Unnamed player) scoreboard

    January 26th 2010

    My bot mercilessly finds the player and then shoots the pistol 25 times a second. I need to dumb him down to appear more human.

    January 25th 2010

    Started work again. Path-finding works but there’s more. Had to sit down and really rethink how the nuts & bolts of the bot brain will work.

    January 19th 2010

    Having a couple days off to sort out my life. Been working non-stop since xmas. Planning to have a deathmatch bot for everyone to play by the end of the month.

    January 14th 2010

    LD Terminator bot chase – This was the hardest video I’ve done. It’s really hard to escape this evil bastard.

    January 13th 2010

    Haven’t read this yet but it doesn’t matter I’m thrilled. Two of my childhood Idols in one interview: link

    January 12th 2010

    “Man is something to be overcome”. This is what must happen if I make these bots. It’s tough. I am struggling on and off with them each day.

    January 11th 2010

    Not mine but good. Quote: “Almost all programming can be viewed as an exercise in caching.”

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