Defining Awesome — Development log
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    November 23rd 2009

    Procedural generation is laziness LOL.  Brian Eno and Will Wright in one room!

    November 23rd 2009

    In-game Twitter RSS feed

    Just for fun I implemented a Twitter RSS feed into the Link-Dead main menu. Might come in handy for keeping players updated.

    newsrss

    November 22nd 2009

    Started using libcurl which seems like an amazing library for fetching files from the internet. I have to write a game auto-update unit.

    November 19th 2009

    Today I added variable association for editable context menu items. Can be used for config options eg. editing your name and saving to file.

    November 18th 2009

    I’m coding a very simple GUI based on context menus which will be useful for pretty much every aspect of the Link-Dead interface.

    November 17th 2009

    Btw. in the Network Test http://ping.fm/eLYed when climbing you could move back and forth. I forgot to ask if anyone found that useful/fun?

    November 17th 2009

    Just found about wt. It’s a platform for writing web pages in c++. Finally I can do some web code on my own. Anyone tried it?

    November 13th 2009

    I’m back to working on animations. This is a big part. I counted 68 anims to do. cya. More dev screens are on the moddb and facebook page.

    November 12th 2009

    2 more screenshots showing gunfire lights. This will be all for now cause I’m moving on to coding other stuff.

    fullscreenshot-lights

    gen3

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