Hard to program these days. Maybe because I decided to stop eating sweets. Anyway I got about a quarter of the new map tile engine ready.
Posts categorized “Development log”
Heart in the pit
So simple and so true. Metal is one of my greatest, if not the greatest, source of inspiration. This is a quote from an interview with Eric Adams of Manowar:
LM: There are so many different bands that are out there that have been pulled in so many directions…I mean, commercial directions, and radio-friendly…and you guys have always remained true. You’ve always remained the same and you’ve never sold out. You’ve never disrespected your fans.
EA: Yeah.
LM: So, what is the secret to doing that? There are so many bands that have never learned to do that.
EA: It is very, very simple: read more »
Update report #24
I’m using GlowCode trail version for profiling the game. i have to say it is a fantastic tool. I managed to find the performance bottle-necks in 5 minutes and fix them. Link-Dead is running super smooth now and I still got stuff to optimize.







