Defining Awesome — Development log
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    May 10th 2009

    Hard to program these days. Maybe because I decided to stop eating sweets. Anyway I got about a quarter of the new map tile engine ready.

    May 7th 2009

    Heart in the pit

    So simple and so true. Metal is one of my greatest, if not the greatest, source of inspiration. This is a quote from an interview with Eric Adams of Manowar:

    LM: There are so many different bands that are out there that have been pulled in so many directions…I mean, commercial directions, and radio-friendly…and you guys have always remained true. You’ve always remained the same and you’ve never sold out. You’ve never disrespected your fans.

    EA: Yeah.

    LM: So, what is the secret to doing that? There are so many bands that have never learned to do that.

    EA: It is very, very simple: read more »

    May 7th 2009

    It seems like the oldest game technology in the world – drawing tile maps is really slow. Am I doing something wrong?

    May 6th 2009

    I found Marshall Anderson on MySpace (these sites come into use). I lost contact with him shortly after he made music for Soldat. His profile: http://ping.fm/CcXIG

    May 6th 2009

    Installing Window 7 Release Candidate.

    May 5th 2009

    After about a year and half my laptop is running really slow and is starting to do all sorts of weird stuff. Time for Format C:.

    May 4th 2009

    We are researching new ideas for cyborg special equipment in Link-Dead. http://ping.fm/zNPA6

    May 4th 2009

    Starting to make tile maps work in Link-Dead. This will be part of making ENOURMOUS maps work without effort.

    May 2nd 2009

    I decided to rewrite the snapshot pump from the network code. I can’t fix it for a few weeks now. You can’t get it right the first time.

    April 29th 2009

    Update report #24

    I’m using GlowCode trail version for profiling the game. i have to say it is a fantastic tool. I managed to find the performance bottle-necks in 5 minutes and fix them. Link-Dead is running super smooth now and I still got stuff to optimize.

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