Defining Awesome — Development log
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  • Posts categorized “Development log”

    October 1st 2009

    If you’re wondering what’s up with Sigvatr. We haven’t really done anything for a couple months together and we officially split up a while ago. As the project moved on it became apparent that we are very similar to each other yet have very different goals (namely make our own game). Hence we can’t work together anymore. Eric is now learning to program and I am learning how to make procedural art.

    September 30th 2009

    Reasons for ditching Box2d physics:
    1. It’s too complex, I don’t even need stuff like friction, its useless. I’m not making a physics game, it seems like all the physics game out there now are crappy Flash games (using Box2D). I’m not interested in that.
    2. Slow ragdolls. I can write much faster code.
    3. Too unpredictable – I need the movement to be less physics like, more like say Prince of Persia 1. This will come in handy for better network sync and bot movement.

    September 29th 2009

    I’m rewriting my own physics engine – postulate #4 To get things done, plan and and do only what is needed

    September 29th 2009

    I’m fed up with Box2d. I realized I started rewriting it while customizing it. I’ll just ditch it and write my own physics engine.

    September 28th 2009

    A realization that we came up with Eric. I’ll explain these later, I’m really coding right now.
    #3 Don’t do what a computer can do for you

    September 27th 2009

    Postulate #2: The best way to learn and become a master is to invent everything on your own.

    September 24th 2009

    I’m gathering postulates that I know are True so they will guide me in my journey:
    My 1st postulate “True art will defend itself alone”

    September 22nd 2009

    I started working on Bot AI again. I have it all sorted out now. Will post some effects soon.

    September 21st 2009

    I’ve been having some awesome insights lately. Some ideas I’ve been thinking about lately:
    1. http://ping.fm/eJVxk 2. http://ping.fm/WWbhV 3. http://ping.fm/wRrYG 4. http://ping.fm/w8e7e

    September 20th 2009

    Video of environmental effects in Link-Dead. The Dust Processor uses a cellular automaton to produce the effects (no particles were used).

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