If you’re wondering what’s up with Sigvatr. We haven’t really done anything for a couple months together and we officially split up a while ago. As the project moved on it became apparent that we are very similar to each other yet have very different goals (namely make our own game). Hence we can’t work together anymore. Eric is now learning to program and I am learning how to make procedural art.
Posts categorized “Development log”
Reasons for ditching Box2d physics:
1. It’s too complex, I don’t even need stuff like friction, its useless. I’m not making a physics game, it seems like all the physics game out there now are crappy Flash games (using Box2D). I’m not interested in that.
2. Slow ragdolls. I can write much faster code.
3. Too unpredictable – I need the movement to be less physics like, more like say Prince of Persia 1. This will come in handy for better network sync and bot movement.
I’ve been having some awesome insights lately. Some ideas I’ve been thinking about lately:
1. http://ping.fm/eJVxk 2. http://ping.fm/WWbhV 3. http://ping.fm/wRrYG 4. http://ping.fm/w8e7e







