Defining Awesome — Development log
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  • Posts categorized “Development log”

    August 31st 2009

    Fun fact: What looks like a skateboard ramp is actually the character animator environment rig used to make animations –
    ramprig

    August 30th 2009

    Took a little break after the release. Now I’m seriously thinking about what Link-Dead will be. I can officially say I finished the engine and am refocusing and starting work on the Game.

    August 27th 2009

    Since the game test release I’ve been fixing the crash bugs ppl had. Most of them are fixed now and I’m seeing first positive reviews!

    August 25th 2009

    We played again with Sigvatr overseas. There are 2 crash bugs which I need to remove. Release won’t be sooner than tomorrow guys.

    August 25th 2009

    Anybody know a software that would automatically copy files that are modified? I want to automatically create game releases.

    August 24th 2009

    irrKlang is bliss. It took me 40 minutes to download it and integrate with the LD engine. Cool!

    August 24th 2009

    I have to switch sound engines from OpenAL to IrrKlang, cause the former is pissing me off.

    August 23rd 2009

    Just made a quick poster page for link-dead -> http://link-dead.net.
    Tomorrow more news regarding the test release.

    August 22nd 2009

    From now on I won’t be posting LD news to my Facebook profile but only on the Link-Dead page. Be sure to sign now and BECOME A FAN. All news, photos (all concept graphics and dev pics) and infos are gathered there check it out.

    August 21st 2009

    My life-long dream is to code perfect platform game AI bots. I had a good attempt with Zorth’s in my game R but I want to push it to the limit in Link-Dead. I’m thinking whether to add bots for the test release or not,

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