Defining Awesome — Development log
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    August 8th 2009

    Found a new diet called Intermittent Fasting. Benefits = heightened alertness and concentration + fat loss + muscle gain. Perfect!

    August 6th 2009

    I took a couple days off, been coding non-stop for more than a month. Listening to Death Metal Show.

    August 3rd 2009

    Contradiction is overcome in practice.

    July 31st 2009

    Link-Dead running the QoS network emulator with 400ms ping and 50% packet loss!

    July 29th 2009

    We just played for the first time a Poland-Australia match in Link-Dead. Ping was 400ms but the netcode was flawless. I’m extremely happy.

    July 27th 2009

    If you can’t fix a problem try fixing another one. There is an 80% chance they are connected.

    July 26th 2009

    Something I did a while ago to make quick maps. Generating maps based on ‘room’ tiles in the Mappy editor:

    roomtiles

    July 26th 2009

    The netcode is working. It’s different than Carmack’s but also ‘perfect’. I’m gonna be working on gameplay stuff now for the test release.

    July 25th 2009

    After a recent talk with a fellow coder Matt I understand fully how Carmack’s net code works. The problem is I know I can make it better.

    July 21st 2009

    My new physics code is fantastic. It’s a lot faster; no framerate drop. Check for yourself:

    physics stress

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