Defining Awesome — Development log
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    July 21st 2009

    Take Lots of Breaks to Get More Done. Great tip. Just used it and fixed a big problem without effort.

    July 20th 2009

    I’m a genius

    I got angry at the physics code for being limited. So what I did is make Box2D work with tiles collision. This means that the game is not limited now to some memory issues. Infinite maps are reality now in the Link-Dead engine. I am not using them cause they are loaded into memory (for fast loading times). I can make them load from hard drive and that would allow for gigantic maps. But I’m not doing that cause there will be a slight loading hick-up; about 100ms. Doesn’t seem like much but in a multiplayer game that is a matter of life and death.
    If you are following my blogs I wrote that Box2D was a bottleneck in the engine cause the loading times for the map were huge. Fortunately it was just my error, I fixed it and now its really fast.
    I tested a map 15 screens by 15 screens large and it generates and loads in about 15 seconds. This is a really good score even before optimizations.

    I’m really proud of myself for doing this. I want to thanks the lack of internet for pushing me to do this.

    July 14th 2009

    Penn & Teller Bullshit about videogame violence!

    July 14th 2009

    I’m rewriting part of the netcode again. It seems I misunderstood Carmack’s idea. It’s so simple that it’s hard not to add interpretations.

    July 13th 2009

    I’m adding fine details to the netcode. I need to test it in real conditions. I think I might release a little test version publicly soon.

    July 9th 2009

    An epic task has been complete. The core of the netcode is done. I haven’t tested it yet over internet but from initial tests it’s promising

    July 7th 2009

    I’ve been working on the netcode for the last few days without internet connection. It is amazing how much work you can do without the devil.

    June 29th 2009

    Working for a couple hours on the new LD netcode. Got it working so its almost done.

    June 28th 2009

    Soldat with Eye-Tracker? Watch http://ping.fm/SNd9G

    June 27th 2009

    Number 1 rule if you want to ship your game. DO NOT WRITE CODE THAT ISN’T USEFUL RIGHT HERE RIGHT NOW. I’ve made this sin and now I regret.

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