Defining Awesome — 2009 — November
  • Status Updates

  • Posts from November 2009

    November 5th 2009

    I’m really excited! Got an idea how to procedurally generate moss, damage, stains and other detail effects that take into account geometry.

    November 4th 2009

    The problem with generating tiles from textures is that it looks like Half-Life 1 (flat). What I need to do is figure out what the artist does in a paint program, find out the physics behind it and transform that into a computer algorithm. By looking at the walls in my room I figured that what I need is Ambient Occlusion (http://ping.fm/3wLNV) that will affect the lighting. I’ll present the results soon.

    November 4th 2009

    I’m trying out several different graphic styles for Link-Dead. You can look at them.
    read more »

    November 3rd 2009

    Does anybody know the math behind the Photoshop burn effect/blend mode?

    November 3rd 2009

    I’m changing stair walking to use key up & down cause there are situations where you must decide to go up or down. Like here (thx yv3)

    November 2nd 2009

    Sophistication comes from mastering basics.

    November 2nd 2009

    Tilemap with rounded edges and slopes:

    tilegen21

    This was a couple hours of writing if-thens but it was worth it.

    November 2nd 2009

    Development screen of the tilemap:

    tilegen

    Links