Defining Awesome — 2009 — November
  • Status Updates

  • Posts from November 2009

    November 16th 2009

    CGI or not? Results

    In response to the quiz there was:
    10 votes for CGI & 9 votes for real.
    I guess the interpretation of this is: that nobody can really tell.
    The truth is that the video is a clip from the 1973 film The Wicker Man.

    My point with this was:
    1. to say that The Wicker Man is a brilliant film and you should go watch it now
    2. there are things in the real world that look fake but they are not. This is the problem that CGI artists and game artists face today. Some things just look fake but everyone wants real. So how do you make it more real? Of course – MORE BROWN!

    November 13th 2009

    I’m back to working on animations. This is a big part. I counted 68 anims to do. cya. More dev screens are on the moddb and facebook page.

    November 12th 2009

    2 more screenshots showing gunfire lights. This will be all for now cause I’m moving on to coding other stuff.

    fullscreenshot-lights

    gen3

    November 10th 2009

    The next step is adding something to achieve a radiosity effect for realistic shading. I call it a Dynamic Ambient Map. This simulates outdoor light coming through windows and destroyed walls.


    fullscreenshotambient

    November 10th 2009

    The main reason I’m going for procedural content is speed of asset creation. An experienced artist would paint a map for L-D in 2-3 days + additional hours for making modifications. With the current map system it takes 10 minutes. As a single developer I simply can’t afford time or money (unless you give me your money) and I can make it look just as good.

    November 9th 2009

    Procedural tile generating preview

    Sophistication comes from mastering basics


    proceduraltilespreview

    Don’t ask me how this is done.

    November 8th 2009

    I’m really excited about the new Soldat 1.5.1 beta that will be out soon. Soldat is finally gonna be “professional” with a lot of new cool features. It’s a version that I always intended to create but never had the time to actually do. Wait for it.

    November 6th 2009

    Found this Cloverfield poster:

    cloverfield1

    This is the world of Link-Dead.

    November 6th 2009

    I’m beginning to understand how God creates procedural content.

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