Defining Awesome — 2009 — December
  • Status Updates

  • Posts from December 2009

    December 22nd 2009

    Fun fact: walking backwards up a hill while crouching is even more ridiculously hard.

    December 22nd 2009

    It’s hard to keep deadlines especially if u got an optimization fetish. I have an idea how to optimize the particles but I must resist!

    December 21st 2009

    Made a new particle engine today. It was designed to be super fast. There’s a lot of bullet shells now in the game.

    December 21st 2009

    Had a sudden urge to add gameplay stuff. Added pistol clip reloading and sounds for steps and movements. Feels more like a game!

    December 20th 2009

    Whew! Made all climbing animations for Link-Dead. Had to take weekends and nights to accomplish this. Count for yourself how many of them are just in this video.

    click for larger version

    December 20th 2009

    35 Futuristic Illustrations of Robot Art. Luc’s Link-Dead concept is there!

    December 18th 2009

    link-dead_milestones-6

    December 17th 2009

    Simplest animations are hardest to do. I need a video of a running man from side for comparison but can’t find any. Anybody got something?

    December 15th 2009

    Fun fact: walking up on a slope backwards is ridiculously hard.

    December 15th 2009

    Made a mindmap to visualize what I have to do for the Link-Dead release. This shows just a part of the enormous amount of work I’m putting into this game. I cut a lot of features from the alpha release which is scheduled on 31.12.2009 cause there is no chance of finishing them and moved it to a further beta release.

    link-dead_milestones-3

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