Fun fact: walking backwards up a hill while crouching is even more ridiculously hard.
Posts from December 2009
Made a mindmap to visualize what I have to do for the Link-Dead release. This shows just a part of the enormous amount of work I’m putting into this game. I cut a lot of features from the alpha release which is scheduled on 31.12.2009 cause there is no chance of finishing them and moved it to a further beta release.