Amazing times for making games nowadays. It seems like we’re inventing some cool stuff everyday for the game now. Today we came up with a method of making 3 effects from just 1 file. Not only for backgrounds but for all sprites in the game.
The effects are:
- normal mapping
- specular highlighting
- luminance
The last one is new. It is a graphical area that is not affected by shadows. In simpler words it is stuff that glows, like little lights. For example eyes of an infrared helmet.
Graphically this game is looking astounding. What really excites me is that this is not the end cause we just started thinking about particle effects (like smoke and fire). So that will come next.
Also I managed to get network code working today. It was a tough battle but I made it. Looking at it again there are some problems with it and I need to reprogram it a bit. I made too much deviations from the original idea by Carmack. Its best to stick to the genius.
As a reminder my post about the netcode: Pump your state!
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Development log.